Documentation

Everything you need to know about MindForge.

Getting started

Settings, accessibility and changing language

1 min read

Everything here lives in the Settings tab, and every choice survives a relaunch.

Haptics

Turns the taps and thuds on or off. When haptics are off, every moment that used one still resolves visually, so nothing becomes ambiguous — you lose the feel, not the feedback.

Reduce motion

Collapses animation durations to zero rather than merely shortening them. Screens change state instantly; the end state is identical either way, because motion in this app decorates a state change and never is one.

This is the app's own switch, independent of the system accessibility setting, so you can reduce motion here without changing it for the whole phone.

Colour-blind friendly palette

Swaps red for pink and green for orange across the answer set. It changes which colours a round is generated from, not merely how they are painted.

Worth knowing: the fill patterns are always on, with this toggle or without it. Every answer key carries a solid, striped, dotted or ringed fill, and the stimulus repeats its pattern in ink. The toggle is an extra help, not the thing that makes the game playable.

Language

Four are built in — English, German, Persian and Kurdish Sorani.

By default the app follows your device language when it is one of those four, and falls back to English otherwise. Choose one explicitly to override that, or pick Use device language to go back to following the system.

Persian and Kurdish Sorani lay the whole interface out right-to-left and render Eastern Arabic numerals.

Text size and VoiceOver

The app follows your iOS Dynamic Type setting; layouts are built to grow with the text rather than clip it. Every control carries a VoiceOver label, and tap targets meet the 44-point minimum.

About

About MindForge shows the version, the offline and privacy statements, the licence, and the full list of open-source licences for the components the app is built on.